Flashback

A 2D puzzle-platformer game made in a pixel art style. Created for The HealthyGamer Game Jam.

Project Overview

Flashback was created for the HealthyGamer Game Jam, centered on the theme of "time dilation". The game explores the journey of a character piecing together their past by collecting memory fragments. Each fragment unlocks a new ability, representing a rediscovered skill or memory, allowing the player to overcome new challenges and access new areas.

My Role & Contributions

As the solo developer, I was responsible for all aspects of the game's creation from concept to completion. My primary contributions included:

  • Game Design: Designing the core gameplay loop, level layout, and puzzle mechanics that tied into the narrative theme of time.
  • Pixel Art & Animation: Creating all visual assets, including character sprites, enemy animations, tilesets, and UI elements using Aseprite.
  • Programming: Implementing all game logic, character controls, and puzzle systems in Godot using GDScript. This was my first time using the Godot engine.

Challenges & Lessons Learned

The main challenge was learning the Godot engine and GDScript within the deadline of the jam. I overcame this by focusing on the minimum viable product and maintaining a small scope. My goal was to create a working prototype as soon as possible and then begin to implement new features and assets over time. This gave me time to get playtest feedback the week before the deadline, which is especially crucial for a puzzle game. The feedback I received helped me better identify areas of the game that were confusing or bugs like getting trapped by a gate.